European Academic Research ISSN 2286-4822
ISSN-L 2286-4822
Impact Factor: 3.4546 (UIF)
DRJI Value : 5.9 (B+)
Article Details :
Article Name :
Literary Virtual Games: Magical Portals within Fiction
Author Name :
AMRUTA MARPAKWAR
Publisher :
Bridge Center
Article URL :
Abstract :
The book has always been seen as a portal to a different world, a fictional world which entertains and teaches. Readers have forever wished to be a part of their favourite books and have wished to converse with their favourite characters. These desires have led to a genre of fiction which not only talks about books but portrays texts that are alive, texts which the reader can enter and even change. This paper looks at three such texts, Inkheart (2003), The Eyre Affair (2001) and Sophie’s World (1991), to see how these texts within texts work. In the process we hope to find answers to questions like: what kind of power do these readers have so as to enter a literary text; do these texts have specific rules concerning time and space; and how do these texts depict conflict between authors and readers? The paper will also examine how this genre portrays the convergence of fiction and games as these texts reflect a literary virtual game.
Keywords :
literary virtual games, Inkheart (2003), The Eyre Affair (2001), Sophie’s World (1991)

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