Article Details : |
| | Article Name : | | Impact of Games on attaining Oral Competence
among ESL learners at Elementary level | Author Name : | | MUHAMMAD ARFAN LODHI, SAIRA BANO, ZUNAIRA ZAFAR | Publisher : | | Bridge Center | Article URL : | | | Abstract : | | The study was carried out to know the effectiveness of using
games in ESL class and further explored how games motivate and
engage students to get oral proficiency skills. One of the most renowned
games of English language office, U.S. State Department i.e. Activate
was used to teach English language to 8th grade students for four
weeks in experimental research design. 56 students were selected by
using convenient sampling technique and divide them into two
homogenous groups by using random sampling technique. Pre-test and
post-test were conducted with four weeks intensive treatment of
teaching through board games. The findings of the obtained data
through tests and questionnaires revealed that there was significant
improvement in the post-test grades of ESL students as compared to
their performance in the pre-test. Games motivated students to learn
quickly and also proved helpful in reducing anxiety and peer pressure.
Data obtained from students and teachers further indicated that
gamification can be used as effective teaching strategy in ESL
classroom as it activated both parts of brain hemisphere and helped
learners in constructing their knowledge and using it for interactional purpose as evidence given by Vygotsky’s ZPD activation and Dewey’s
Spiral path scaffolding technique.
| Keywords : | | games, oral competence, ESL learners, elementary level
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